And that was somehow a lot of text, wtf. Time for decisions!
>>5270697>KNG Veteran Light InfantryFirepower: 16 + 1 (Weapon Skill + Combat Sense + Holographic Sights & Magnifiers) + 6 weapon support (Grenade, Flash, LMGs included) = 23
125/250/500 Small Arms
500/1000/2000 Metis-M1 ATGM (+20 vs Vehicles)
1500/3000/6000 2S12 Sani Mortar (Indirect Fire, adds +8 to friendly units attack)
1500/3000/6000 Igla-S Anti-Air Systems (+15 vs Helicopters)
(SP 30 (Rifle Plates) / 2) + 10 morale = 25 Cohesion
>KNG Veteran AGS-30 Light InfantryFirepower: 16 + 1 (Weapon Skill + Combat Sense + Holographic Sights & Magnifiers) + 7 weapon support (Grenade, Flash, LMGs included) = 24
375/750/1500 AGS-30 (Direct Fire or [Indirect Fire, adds +7 to friendly units attack])
Nadzor manged to get back to Tabak and offer him the pick from the warehouses. The man was keeping his word.
<span class="mu-i">"Like I told you, you are going to get first pick. You can only pick one, so be sure of your choice.</span>
>Best of 3, or most in 24 hours>Six AGS-30 Automatic Belt-Fed Grenade LaunchersBridges the gap between heavy mortars and the infantry, is 16kg unload and so is man portable.
>Nine Metis-M1 ATGMs, enough for one per platoon or three per LIB companyBridges the gap between "AT 1" and the infantry squads on the frontline. No more having to agonize over HQ 1's placement or trying to make it run places.
>Four BMD-2sHas as much armor as your infantry, moves 70 meters per cycle across rough ground, comes with 9M113 "Konkurs", 30mm Autocannon, and each vehicle can carry four dismounts (Such as a Kornet Team)