>>6179417>I've been having paticular trouble finding a way to make it 'easier to understand' than my one-shot, like being able to roughly tell how damaged a unit is.A suggestion is if you're doing text updates, then maybe just some status like fresh, wounded, battered, broken, disoragnised, routed or something like that. Some progression from full health to defeated (in the same sense that completely killed or routed are defeated but maybe routed could be rallied back to disorganised and then back to battered?)
Or otherwise if you want to track it visually on the map along with the unit emblem, you could use progress clocks (pic rel) and fill in slices of the clock to indicate how much health is remaining.
But can I also suggest that when we're approaching the hill, that we leave or set up our artillery on the reverse slope so that it is out of view. We can also hide the majority of our force out of view potentially really, but depends on the terrain. And then if the enemy has their own artillery then we can destroy it before they know that we have any (from the one-shot it wasn't necessary to have line of sight for artillery).