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Locking in scouting dogs. Library has the most votes with greenhouse in second. Library and greenhouse are actually a little cheaper than the other holdings on that list, 2 and 3 wealth respectively, because they also cost 1 defense each, but you have 2 defense to spare anyway. You can afford both for 5 wealth. Might as well do that.
<span class="mu-s">Greenhouse focus</span>
>Food. Used to mitigate population lost from negative house fortune rolls.
>Flowers. Used to mitigate wealth lost from negative house fortune rolls.
>Herbs. Used to slightly boost healing rolls.
<span class="mu-s">Power Units</span>
Power units are created from a combination of training level and unit type. Units can be made up of up to two types of units. There are advantages to doing this. A unit of Guerillas+Infantry have a lot more staying power in a fight than a unit of Guerillas alone. Combinations can have some fun fluff to them, too. Something like Personal Guard+Scouts could represent a unit of ranger knights, for example. The downside of combining unit types is that combination units fight at one training level lower than what they are (to a minimum of Green), so Veteran Archers+Scouts would have the stats of a Trained unit.
>You have 18 Power to spend. That is enough for around 2 good units or 3 average/mediocre units. Or maybe 1 good and 2 mediocre. At least one unit should probably have the Scout keyword for the dogs. What would you like to do with it?