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“There’s no radios to go around,” High Cloud’s radio operator told you, “But I can tell you where our people are supposed to be, and what we can directly see. Our forces are ununiformed militia. We’ve told them you’re coming, but they don’t necessarily know what you look like.”
“We’ll have to do our best to be distinct,” you replied, “I see large autogyros coming.” They were like nothing you’d ever seen before. The USz-2 Stratus was well known to you, but the one that had been hanging over your battle and this one was now on the retreat. “What are those?”
“Transport craft. They carry infantry, likely elites.”
Paratroopers. You’d never met any, since their numbers were not particularly high, but their requirements for physical fitness, skill, and intellect were high. They wouldn’t be easy opponents to face, but at the same time, they’d likely be unwilling to face armor in open combat, and their large aircraft would be vulnerable when they were landed, and especially so when they were in the process of landing. That consideration towards the survival of valuable men and materiel could be exploited.
On some level, you also would loathe to rob Netilland of its best warriors. They would be needed in the times after this brief disagreement on rulership was resolved.
“There’s armor to the north, as well. Unknown numbers. Armored cars and a couple of tanks. A tankette and a self-propelled gun model.”
You could see them, already. Two of them, at least. An HW-25 and an NfK-7, at about the edge of ideal shooting range. They’d have spotted you by now, too. The latter one was the greatest threat, at least, to your comrades. The 2.5 centimeter cannon was no threat to you from this far.
“Report any news to me as soon as possible,” you said, “I’m moving our people out, now.” Poorly coordinated militia couldn’t be expected to maintain position against trained troops- you predicted that you wouldn’t know where all of them were until well after the fighting was done. Your role was going to have to be to destroy the enemy’s strongest points, and hope to drive them away…before more of them turned up. More of them <span class="mu-i">would</span> be turning up, and they’d be stronger than this lot.
>Plan your maneuvers. Your forces may be split up as you wish, but keep in mind that mounted infantry are vulnerable- and unless you declare them to be riding the whole way, they will be assumed to have dismounted and be on foot within three hundred meters of expected enemy encounters.
>Other Actions?
Of course, you out of context know where your allies will be- but you can't expect such knowledge to last.