>>5273162>17>Silkworm Physiology>You see swathes of silken strands, wrapping around and around, binding figures whose features you cannot make out… An adhesive trap, woven by bugs? The outcast elves, maybe?Your eyes snap open, as the day-old vision recurs with sudden clarity, and a strange… Distortion. This is sooner than you expected. The notion of a trap laid by bugs seemed like a warning about those ‘dark elves’ the Novice spoke of, a distant danger, but now you feel its presence—immediate, emergent, dire.
You roll over and over in the water, holding your breath so as not to breath any in, until you are sitting upright, braced and ready. Knowing what to look for, you see that the glowworm goo above the water is in thicker, goopier strands than the thin bands of slime which trailed in criss-crossing streamers above the little grotto by which you entered. With every few yards the current carries you, they grow thicker still, closer together, more intricate in their patterns, and they hang lower, closer to the water. You duck one, then dodge another, but it becomes more and more difficult. Moreover, the decline into the depths is growing steeper, the passage widening and water-flow accelerating even as it disperses outward, and you somehow KNOW what awaits you at the bottom: a net of this slime-coated silk, like a great sieve, allowing water to asps but captured bodied to be bundled and bound. There, a captured Reptilian would be trapped, doomed to entangle themselves in panicked flailing until they eventually served as a gruesome repast for the worms which have made this bizarre obstacle course.
What do you do?
>Shout a warning to the Great One to stop his own descent; with his size and strength, he can easily wedge himself and climb back up or stay in place>Grab one of the low-hanging strands overhead and hold on for dear-life, drawing your blade to defend yourself against anything which creeps too close>Exhale a gout of Firebreath to blast away the sieve, and anyone or anything upon or within it, to clear your path to the chamber below>Use a <Jump>, coupled with your natural athleticism, to attempt to ump over the chasm and land on the outcroppings on the opposite side; there, you will be in perfect position to take careful aim with your bow>Write-in