>>5529696“Let’s get the basics down first. Work on movement and functionality.” you state, gathering up some materials, most notably a controller for better feedback. You, Pantea, and Izzy all end up in the atrium, with your cousin setting her mech up first. So, the basics. Something that disappointed you and Pantea the most was the static, “cinematic” camera. So, Izzy projects up a simple test environment, you and Pantea direct her to make a figure to populate it, along with a few obstacles. If you want to be this more of a 3D Metroidvania without repeating the… mistakes of past ones, you need to have a decent awareness of the surroundings you’d move through. Okay, controller synched up to Izzy’s mech, and…
…And this proves to be a much more difficult task than you initially thought. In part because of the medium you’re using. Having the camera follow the character does kinda work, but Izzy doesn’t quite match collision detection how it should… which results in a tiny figure bouncing off one of the walls and bonking you right in the face.
Ow.
“Why are they physical objects?” you complain.
“Hey I told you what I could do! Besides you’ve taken worse hits than that.” Izzy retorts. “This is for demonstration purposes, you’re getting a demonstration.”
“Fine, fine… ugh, hey, maybe move the camera back a bit.”
That gives a better view. The character moves through the obstacles easily, and it doesn’t break through the boundaries and clock you in the face. Okay, good. Other basics. Camera tracking is good, but how’s an enemy suffice? Izzy conjures up one that looks like… some kind of simplistic puppet… wizard…? Oh two of them. One with glasses and one with red hair. Aaaand they’re trying to bat at the character you’re controlling. It doesn’t look like it’s doing much more than bothering you. Very annoying. Okay, a simple attack should get rid of them. Pantea explains the setup you two came up with, and… CANNON SMACK! And that knocks the two bothers away. And… dead. Very dead. Oh Izzy managed to get them to drop some treasure. Sweet! Loot! So, that kinda works.
(cont.)