Quoted By:
> Sight Test; Series I, Run I
> DC 45: Witchlet Chlotsuintha is not Keen of Eye, making an Involved Sight Test like this [Moderate]
> + DC 6: Witchlet Chlotsuintha is currently Tired II and is not as perceptive as she might be otherwise
> + DC 4 Witchlet Chlotsuintha is currently Drained II, and may not be thinking as quick as she normally does.
> + DC 1 Witchlet Chlotsuintha is under the effect of slow-burn ranged remediation cast.
> + DC 5 Witchlet Chlotsuintha has limited knowledge of Aldoin's Third Floor
> + DC 2 Witchlet Chlotsuintha is attempting to search a unlit area with a nude light
> + DC 5 Witchlet Chlotsuintha is prioritizing speed at the moment, but still attempting to seriously search the Master's Bedroom
> - DC 15 Witchlet Chlotsuintha is well versed in casing rooms for valuables and hiding spots.
> - DC 6 Witchlet Chlotsuintha has allowed her eyes time to adjust, improving the efficacy of her efforts.
> DC 47: Scrambled; 46 out of 100 rolls fail, 54 out of 100 rolls succeed.
[Re-rolls and auto-passes are available. No hostile re-roll(s)]
> No Passes: Chlotsuintha has Extreme Confidence that she has properly searched this room. Even though she is very wrong, she will not search it again. She gains Knowledge of the Third Floor, as well as the swag she finds.
> One Pass: Chlotsuintha has Extreme Confidence that she has properly searched this room. Even though she is wrong, she will not search it again. She gains Knowledge of the Third Floor, as well as the swag she finds.
> Two Passes: Chlotsuintha has Extreme Confidence that she has properly searched this room. Even though she is overlooking something, she will not search it again. She gains Knowledge of the Third Floor, as well as the swag she finds.
> Three Passes: Chlotsuintha has Extreme Confidence that she has properly searched this room. She is correct. She gains Knowledge of the Third Floor, as well as the swag she finds.
> Unique Rule: Critical and Near Critical Failures are nulled for this series of tests.
> If ONE of the THREE rolls comes up as a Critical or Near-Critical Failure (Roll of 1 or 2) nothing happens, as NCF and CF have been nulled for this test.
> If ONE of the THREE rolls comes up as a Critical or Near-Critical Success (Roll of 100 or 99) then Chlotsuintha immediately makes an additional find.
> May our luck run white, and may I please have three rolls of 1d100?