>>5921098"I recall taking Relics with Ser Rodomonte and Lord Mordred. Mixed results. We would take truly beautiful ones and melt them down, only to discover that there was nothing for our efforts. Meep. Though occasionally, we found a Relic that resulted in an incredible bounty! Oh, those were festive days of celebration." The guide seems lost in memory of the successes he had with Relics. A dreamy look of ecstasy.
The next subject is Mana. The way the guide describes Mana reminds you of how Qi is described. An intangible energy or vital force that runs through all living beings that apparently most people can't tap into at all. It's not quite connected to your life force. Being completely drained of Mana damages your ability to generate it, but it doesn't impair a person's life overly much. However, in the same breath, the guide notes that completely draining a person of Mana multiple times is likely going to kill them. So you're going to assume that draining a person of all their Mana is not healthy for the victim.
"Can't you just drain Mana from animals?" You try to figure out if there's a way around targeting people.
"The amount of Mana from the effort isn't worth it. Lord Mordred did not like draining Mana from humans, so she tried dangerous animals of all sorts, from bears to dragons. Animals from the World are too weak, while creatures here in Avalon give Mana in abundance but are very dangerous. She preferred to go after Relics," the guide pauses and looks at the sky over the tourney ground. "Meep, we must leave the tourney grounds now. Where shall I take you next?"
You too look upwards at the sky to see what he sees and note that the sky is turning gray. Then you turn your attention to the rocks and river below and see that they are starting to turn into a dreamy haze of mist.
You pause and think it over for a moment before answering, "somewhere in Avalon."
The little goat man takes you on a gigantic rock and begins drawing a door with chalk. Unfortunately, due to his height, he draws it as very large for a Baphomet and not for a human girl such as yourself. When he jumps in through his chalk drawing, you are forced to bend down a bit and walk through after him.
An odd sensation takes hold as you pass through it. It is like walking through a gigantic pile of jelly; stickiness crawls over your skin and then disappears. When you stand up to your full height, another breathtaking sight reveals itself to you. Off in the distance, the red sun is dipping below the horizon and painting the sea with its dying rays, and many small outlaying islands are planted all around. No matter which direction you look, more craggy, rocky islands reveal themselves. A wind blows, gentle and constant.