>>5549689>>5549698>>5549704>>5549809>>5549874>Keep Wall of Fire in your off hand.You select WALL OF FIRE–an easy offensive or defensive spell that could prove useful as you descend into the dungeon proper. You feel the card slip somewhere into the great library of your mind, next to fifteen ways to serve roasted muntjac and your master’s preferred letter categorization system.
You return to the real world, where the gnome continues to make vague <span class="mu-i">wooshes</span> and <span class="mu-i">swooshes</span> with her mouth and the mossperson fans at the knight in an attempt to imitate the gusts of close-calls.
“<span class="mu-g">"Don't you feel the blade whooshing right by you? The shining, swinging crescent blades blades that hack at the air and scrape the walls?</span>” You lean in and whisper to the boy. Your words drip with a kind of magic magnetism, and you find his feet dragging as you try shuffling him along.
“U-uh-.. Ah.. actually, isn’t this sort of dangerous? For your master, I mean..?” He stammers, but you continue to hurry him along.
“Relax, hero. I’ve got your back. We’re nearly out.” You keep your hands tight over his eyes to maintain the illusion of danger. The wild woman releases a sigh of relief that she gets to rest her arms. The pickpocket looks glad to be done with the excessive swooshing and wooshing. And the hero looks a bit excited! You might make a good dungeon master someday!
[...]
You arrive at the base of the next floor, 2F. You’re more likely to run into actual monsters from here, not mere pests like those mushrooms above. The landing floor splits into two near identical corridors. You ought to make a call for how to continue–you just have to make a decision on sound and smell.
The eastern passage rings with the sound of clattering steel, metal against metal grinding somewhere far away. And the thick scent of salt and mysterious, wet <span class="mu-i">plaps</span> echo down the southern passage.
>The eastern route.>The southern route.>Write-In.