Quoted By:
Rolled 57, 22 = 79 (2d100)
<span class="mu-s">TURN 5</span>
<span class="mu-s">BigChins</span>
The tremors didn't faze the BigChins, who kept going as usual.
the bigchins <span class="mu-s">built the rotten remains of the staircase</span>, roughly understanding the pattern.
Going up, they feel awe, as it's the highest a human as ever been! They could see the forest, and even the sea from there.
There were some more huts and metal knick-knacks up there, and an overgrown path continues further up.
<span class="mu-s">cultural: sap magics</span> the bigchins experience magic as they usually do, but using sap instead of blood... to no use. Maybe there's another process? It's silly to think a spirit of nature would have no magicks!
<span class="mu-s">roll: 50 or more to get earth magic 1. +25 to roll (appropriate culture)</span>
<span class="mu-s">tech: metalworks?</span> theorizing that metal doesn't grow because it doesnt have living liquids, bigchins plant some metal with sap and oversee their growth.
<span class="mu-s">50 or more to understand metalworking basics. -20 to roll (foreign concept)</span>