>>5500804No. That was kind of a "Wrix" thing, though I'm not against letting you design more robes in the future.
>>5500906Telaan (Wrix's Dad) would have given some progress to battleships. Clok would have challenged Wrix for the throne, which was one of the "hidden" choices to end his reign early.
>>5500953>>5500995Mostly it's meant to be implied that only people with Supreme-Tier training weren't brainfucked by the Mask. Of course standard Jaxtians don't agree, but they are silenced or manipulated as to never share or even be able to put into words these larger opinions. It isn't quite equal to Doublespeak, but it's close.
>>5500995Yes, there are many of them there.
>>5501144Minn was a bit of a "gimmie" one off character. I never had much thoughts on what he did, besides drawing the Akira reference one Anon wanted. Most of his accomplishments were already finished by the time you could have chosen him to be a part of the Crusade; he was a daredevil after all.
>>5501156You know why.
>>5501250That's a fair question. Partially it was QM fiat'd as a way to give some characters a chance to escape and not just everyone getting killed off- plus it also leads the way for more political interactions in the future that aren't just "attack X alien race". The other idea is that the HVS is a collection of Hazaar businesses and coalitions reunited after the Baalathi destroyed them, so Bluey sort of ran with that to rebuild everything. Even so, it is much more authoritarian and less capitalistic then modern day, but it's kind of meant to be a lawless favela. It's the penal colony for the Hegemony's riff-raff.
>>5501259There is no secret.
>>5501287I mean I gave opportunities to have Wrix assassinated or dethroned hidden in the choices above; the idea being since he was unpopular it would be a way for players to get rid of him. As for him quitting, the mask is supposed to cause a lot of trauma simply by wearing it and doing what is expected of an Unspeakable. IC it was seeing what happened to Farro that broke the last straw.
Now I'll ask some of my own questions for anyone still sticking around;
>How do you like the names? For monkies or other characters? Names are really hard but I feel like using regular human names wouldn't fit.>Does the large time scale, especially in regards to warfare and politics, in any way strain your immersion in the Quest? Esaal and Hegemony have basically been sparring for a century at this point; its somewhat unrealistic their technology and positions would stall so much, but I figure that would be better then the alternative to something like an endless thread #6 where characters don't have a chance to grow old or be replaced because of how much more detail is needed for a focused war.>For those of you that did not like Part 7, has the full context of the events + the resolution during this thread made you like Part 7 more? Or is your opinion unchanged?