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The six of you make your way down the blood and gut-stained staircase. It seems like someone came down here before you and, by god, did they make a mess. It's not long before you end up at B2. Seems like this floor is a lot smaller when compared to the others.
Your group empties out into a small security checkpoint that would've blocked your progress if the security doors haven't been hacked open. You pass by the security checkpoint without any issue. Vincent mutters, rubbing his shoulders in an attempt to stay warm.
"Is it cold in here or is it just me?"
That's when the cold hits you. The fur protects you from the brunt of it but the others are beginning to shiver and shake from it. You're not sure why the air is so cold but you <span class="mu-b">know it's not from an anomalous entity</span>.
The hallway leading away from the security checkpoint is caked in a thin layer of frost. The air is heavy with mist from water in the air beginning to freeze over. It's almost enough to hide the heavy rust and corrosion that cakes the walls and floor.
You'll worry about that later. You have to find the SPOOK INTEL SQUAD.
---
Turns out, it didn't take that long. This floor seems to been completely emptied of threats from your quick trek through the floor. Bodies and gore are left scattered throughout the floor. Some spooks, some from R-Corp, some from X-Corp, some you don't recognize.
You're given directions by the SPOOK INTEL SQUAD on where they're holding out - Some sort of small canteen or cafeteria - so you've been following that.
Until you realize that Wendy and Dasha have vanished. Vincent was the first to bring it up and after a short headcount, yeah, they're gone. Disappeared into the aether. Did they get lost or did...something happen to them?
What do you do, Nicole?
>You'll meet them later - They're not marked for death. Meet up with the SPOOK INTEL SQUAD.
>[CLOVER ALLY] "We ain't leaving them behind." Search around for Wendy and Dasha. Them vanishing without saying a word is suspicious as hell. (No check needed due to PROTECTIVE ASH. Might take some time to find them in this mist.)
>[ANOMALOUS ABILITIES] Try to locate them through your MENTAL RADAR. (MODERATE RESTRAINT DC: 42 (+10 from MIST?), rolling 9d6+3d4. This mist is messing with your head...)
>[VINCENT ALLY] "We can't find them with this mist." Scout around for the source of this mist. You can tell this is going to be a real nuisance if you leave it be.
>[FRANK ALLY] "Those retards aren't lost. Someone took them." Scout around for any hostile targets still alive in the mist. (EASY FLESH + VIOLENCE DC 40 (+10 from MIST?), rolling Frank's 11d7+3d4.)
>Ask the SPOOK INTEL squad about the mist? (FREE ACTION. Your earpiece is on the fritz now, though. Roll 1d100 to determine how much information you get.)
>Write in.