>>5706625>>5706627>Use the Sewing Kit and BandagesQM: this completely cures Bleeding, unfortunately you remain Wounded - one more Field Surgical Kit outright cures this. I also forgot one trait: you also have status Deafened, from firing the insanely loud bolt-action rifle in this echoing metal vent chamber. So your health condition overall is:
You have lost: Bandages, Sewing Kit
-SEVERE WOUNDS
-Contusion
-Gunshot Wound
-Deafened (gunfire); voices indistinct. You think this recovers after a while, on its own
+HARDENED (ignore pain / incapacitation, from Needle Tincture)
QM: Thank you, honest and kind anon for pointing out my mistake! You are completely correct, I overlooked the use of the Trench Whistle in the rite here
>>5695317 so the item was of course destroyed afterwards. Your honesty is rewarded with the following items...
>>5706627>Rolled 2 (1d6)(... which is basically the worst possible loot roll, as you find nothing on a roll of 1...)
Firstly, you can of course retrieve the Engineer's Borchardt pistol
>>5704629 (please roll 1d8 - 1 if you choose this item; hopefully it still has some ammunition left in it...)
The Engineer also carries the Rückentrage, the Cable Spool / Wire Reel identical to this item
>>5684328Finally, the Engineer possesses a bundle of keys (QM: more on this later...)
You also discover the following random items: