Rolled 4 (1d10)
>>5991245Friedrich
Type: Enforcer
Stats: HP 10/10, Edge 10/10, Move 5, Defense 4, Crit 10+
Factors: Hard 3, Cool 0, Sharp 3, Weird 0
Skills: Inspire, Teamwork Tactics, "Old friends", Top 10 (1/1, Movies mentioned: Glorreiche Kameraden, Zolotoyzub)
Weapons: AR (Rng 20, Dmg 3, Ammo 4/12+4. Auto)
Pistol (Rng 10, Dmg 2, Ammo 4/8+4), Fists (Melee, Dmg 2, Crit 9+)
Gear: Armor Vest (Armor 6)
TBD
Clothes: Utility Vest (+1 magazine, +1 gear slot)
Cash: $681,655
Heat: 9
Wanted: 3
Assets: Stylish Clothes (+1 Defense)
Two-Piece Suit (+1 Edge)
Hitze Trupp (Grunts, Hard 2, Cool 1, 5 Germans, Definitely not Stasi, Sadism)
Barracuda (Speedboat, Speed 2, Handling 1, Size 3)
Secure Warehouse (Bedroom, Office, Bathroom, Kitchen, Living Room, Upgraded Workshop, Upgraded Security)
Flammenwerfer (empty)
Cell phone
Portable video camera
Historical artifacts (Old books. In German. One in Japanese.)
Top shelf DDR cigarettes
With his handiwork plastered on every TV, Friedrich has barely left his base of operations ever since the safehouse was lit on fire. He's had to rely on his men more than he's used to, and has been surprised to realize just how much he's copied from what he's seen of how some in the crew operate.
None of his men have dared tell him how unsettled they are by the flammenwerfer in the corner of his office, or by the fact that he recorded the newsreel on tape and had them watch.
And now that the heat is dying down, it's time to let the Trupp loose.
>Learn Inspire>Hitze Trupp Mayhems