>>6042151>Set up a quick plan right now. Maybe assign your men and the girls to certain roles for what was to come. (Write in your plan.)Time for THE PLAN. Let's ambush them! A knife fight massively favours us since we get the surprise round and the AMR and 'nade launcher are going to be difficult to suicidal to use in CQC.
Step 1: Team splits into two to hide in the side rooms as best they can
Step 2: Send away all the girls. They go and stay out of the way, except for Morgan.
Step 3: Morgan deliberately makes some noise and movement to attract their attention.
Step 4: Guardsmen go to investigate, possibly opening fire, which Morgan can tank.
Step 5: Guardsmen are so focused on her they don't notice us when we spring the ambush.
Unlike last time, they clearly suspect we're here already and are going to be on the alert and actively searching and I don't think hiding in a substandard location is going to cut it this time. While successfully hiding would be great, I don't think it's the most likely outcome and any other result could spell disaster for our team. So, I say it's best we open fire on them before they attack us with heavy ordnance. The hallway is also dark and gloomy, so they shouldn't be able to tell who a vague partial silhouette further down the corridor is beyond grabbing their attention and baiting them into the trap. If it goes well, they should be riddled with bullets before they even realise what's going on, much less identify us.
I'd rather not have a fight, but I think we will have a fight and thus we have to bite the bullet and make sure it starts and finishes on our terms. Failing to do so could turn a highly inconvenient but recoverable loss of surprise into a loss of team members.