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Okay, friends... I think we've got the lay of the land. Good use of smarts.
>3 hits tactics, 3 hits streetsmarts. Map updated!
>base information about hostiles acquired!
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We need to move <span class="mu-i">fast</span>. The Luperni are few here, for now, but things will <span class="mu-s">Escalate</span> as they narrow the search and bring up their hunters. Every turn, Fate has it out for us and odds are they'll bring up more hired hands.
>Escalation dice are rolled at the end of player phase. A hit means a search party arrives. Escalation increases every time no hits are scored and when a turn passes.
Scare them out of the way, shove them aside or, if we have to, commit a slight amount of violence.
Don't think the lesser hired hands will put up much of a stern fight - if you wound them, they're apt to flee. No, it's the Houseguard Hounds we need to worry about. But if we luck are with us, we're faster than they're ferocious and by the time they arrive, we'll be miles out to sea.
I'll do my best to keep up. So don't worry overmuch. The arrowhead digs a mite, but I can mostly move. If you have an idea, SHOUT loudly and I'll hear it.
>Ink takes care of herself, but if you want her attention 1STA and a suggestion helps.
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Remember, you can about move your SPEED with 1 Stamina. It'd take Acrobatics or Stairs to get up top to those rooftops. We have some ground to cover, so lets get moving.
>Please take your actions, or link to a previous action you'd still like to do!
>crew turn. . . BEGINS!