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Unfortunately for them, they killed a few people along the way to infiltrate here it seems, so if they are to remain longer than they'd intended... well they're skilled enough at this to make an effort to do something. As you'd hoped, the male dark elf decides to sneak out and relocate at least one of the bodies, leaving the she-elf to control the beastly one and mind you. A simple enough effort once the male is gone then, to ask to sit down and take the weight off your feet... moving away from the door.
<span class="mu-r"><span class="mu-s">"HEY!"</span></span>
Walking across the room along with the remaining two elves, you wait till they're just ahead of you before breathing deeply and shouting at them. A yell with godly might that shakes the whole room, and deafens (temporarily or permanently) the elves from such close range. It's not nearly as loud as you could scream, so you're not sure if it will draw enough attention for others to come investigate, but your purpose was a success. The both of them are severely stunned and in pain, giving you the chance to grab for the feral dark elf. Again he reacts in hostility, shrieking and attempting to attack you in defense.
And worse, already blind, the lack of hearing doesn't impair his fighting potential as much as the sudden loss of a sense to the she-elf. But you'd been close enough to the degenerated elf to observe the scars and old injuries covering his body, likely from some harsh and brutal life. With rending claws and snapping fangs he lunges at you, either by following where you touch from or even by smell. No amount of logic or skill to his attack, just animalistic violence as if you were struggling against some monstrous predator.
Having mustered the divine power to shout with such deafening force though, you can as well have drawn the strength to fend off this one mortal opponent. Pregnant or not, with the speed of a divine being you catch the feral elf by the wrists as he lunges for you, and do your best to keep him away... almost suffering harm when he jumps up to try and claw you with his feet. But having made contact and holding it, by your divine aspect of Health, you can make short work of the creature as you cause his scars and old wounds to regress and undo any healing. Pained and alarmed shrieking from the thing as he desperately struggles now, simply to escape your grasp like an animal from a trap, but you hold him fast and only worsen the damage with blood seeping from open wounds across his body.