>>6095938>Hard space sci-fi map ideasA map I found for delta-v budgets. Note that it is harder to reach Mercury than it is to escape the entire solar system (apparently you need to decelerate a lot to match orbits?) However I am not too sure if the transfers are as simple as adding or subtracting the "tube map" nodes I think there is something called the vis-viva equation? hmmmm I don't really know enough physics to implement this hmmm But in terms of gameplay, I was thinking of something like this, instead of the equirectangular "star constellation map 2d boardgame" lol fake equirectangular projection grid square thing I used for COSMOGONY, it would be cool to have actual reaction mass engines and visit / colonise / conquer actual Solar System destinations. The abstracted topological layout of this map is also ideal if you want to place miniatures of spaceships or orbital stations on the various destinations etc
I was also hunting for an equirectangular grid projection of Mars (annotated) this is unbelievably difficult to find in a high resolution, argh noooo