>To All players>>6109458Aurek, Beaton, and Comnor were the last of the legacy "Looter" template D-troop. Both they and their equipment were modified and refurbished to near U-troop standards, but they were still effective holdovers, fossils by any D-troop standard. Their new counterparts D1 through D5 were engineering tests for the U-troop template. Their personalities were still badsed on looters, but as individuals there wasn't much difference to them yet. 1,2, and 3 had a preference for heavy guns and the newer equipment while 4 and 5 looked up to the original team, and aped them as much as they could. No one really made fun of them for having different, possibly less cool guns.
The "Superlooters" spent the better part of the day avoiding conflict, and their more deranged counterparts on Combined D-team 2. The open air was not their preference for engagement. If they were going to survive, they had to link up with Halberd Intergalactic. Survive. An odd thought, considering their programmed personality engrams. The concern was brushed aside as the team used a combination of binoculars, weapon optics, and a kludge of various sensors to evade and scout.
After the better part of a day, the team spotted the heavily mechanized team, marching along with their trademark "Tripods". After a brief comm exchange with signs and counter signs, identities were confirmed and the Combined D-team "Heavy" was established.
>2: resultAlong the way the team recovered a single U-troop. First regarded with suspicion for being a pirate, the U-troop was confirmed to be an authentic AKSG model. Somewhat odd, the troop was another developmental model. His utility was limited to stealth and assassinations.
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>Hello all players, both current and new.The game is changing now. You all will control "Heavy", deciding what to do, and where to go, and what to use. Here are your rules.
Each player can roll 1d100 per action, and assign any unit to an action. I will take the highest roll available from any player for that action, unless there is a 1, in which case I will take the 1. The rolls will be interpreted by me. Adding more units to a roll increases it's chances of success, but if you do something that is likely to fail, and roll bad, expect a failure.
Your units:
in the next post.