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You tuck the mirrors into your pack and withdraw your grappling hook, rising to your feet. You think the <span class="mu-s">Yiga</span> assassin was put here to guard this door, and thus the mirrors, or perhaps had just finished gathering them himself. Either way, you're clever enough to see how the mechanism in this chamber must function, at least partially, and approach the nearest wall on the left. You are able to find purchase on the statue above with your hook, and hoist yourself with your arms, pushing off the wall with your legs.
As you suspected, the placement of the mirrors is such that the beams of light from the mosaic are reflected to the mirror held by the effigy of <span class="mu-s">Hylia</span>, causing a broader ray of light to be cast directly at the door in the room's center, casting a shadow behind it. After you climb over to place the second mirror, you notice that as the intensity of the light on the door grows, so too does its shadow deepen.
Going abour your task, you do spare the occasional moment to identify the <span class="mu-s">Six Sages</span>, but don't have a great deal of luck. Upon closer analysis, you recognize the <span class="mu-s">Sheikah</span> samurai as being <span class="mu-s">Shikashi</span>. He was the chieftain that led your people to the <span class="mu-s">Atoll</span>, and a frequent subject of your father's research. He was the <span class="mu-s">Sage of Shadow</span> in his time. You also recognize the <span class="mu-s">Goron</span> to be <span class="mu-s">Darbus</span>, though you've only heard the one, admittedly famous, legend about his battle with the dreaded hydra <span class="mu-s">Volgorax</span>, deep in the belly of <span class="mu-s">Death Mesa</span>. The others are unfamiliar to you, but you are at least able to discern the different symbols each of them are adorned with - <span class="mu-s">elemental</span> runes. Shadow for <span class="mu-s">Shikashi</span>, fire for <span class="mu-s">Darbus</span>, and among the others you note water, wind, forest, and time. In her mortal incarnations, <span class="mu-s">Hylia</span> serves as the seventh <span class="mu-s">Sage</span>, and her element is light.
When you've placed the final mirror with the statue representing the <span class="mu-s">Sage of Water</span>, the beam of light bathing the strange door intensifies sharply, and the shadow it casts on the floor, which shares its dimensions exactly, darkens into a solid, impenetrable black.
Climbing down from the alcove, you approach the door, and attempt to open it, but it refuses to budge at all. You try harder, shaking at it as you tug, and are surprised when you hear the sound of rattling come not from the door itself, but its shadow...
>Cont'd