Rolled 4, 10 = 14 (2d10)
>>6002215"Move-let's run it!"
The night is on.
>[2AP - Move] 1NW, 3W, 2NW, 3N, 1W>[1AP - Throw Furniture, 1x1 light Durable at NW, targeting smoker at 3W, 2NW]Name: Napps - 4XP Thug
CSHW: 3, 2t, 7t, 1 = Def 8t | Edge 8t/8t | HP 16t/16t | Crit on 9+ | Move 5t
Gear: Armor Vest (Armor 6/6 - absorbs X Dmg before breaking) | [Equipped] Serious Armor (Req 4 HARD, +2 HP, +1 Def, -1 Move)
Weapons:
Fists (Melee, 2 DMG, Crit Range +1) | Pistol (Range 10, 2 DMG, 4/8 Ammo)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
Skills:
[Apprentice (Passive, +1 Melee Accuracy], [God Gamer], [Top 10 - "Reggie"], [Latin Beat], [White Lightning]
[Extreme Team - The Shredders, [Dance Fever: Breakin'], [Die Hard]
Temporary Buffs
From S.A: +2 HP, +1 DEF, -1 Move | Mayhem Tokens: +1 Sharp/Move/Hard | Dance Fever: Breakin': +1 Hard Token