Quoted By:
Vickers-Maxim .303
There is some sort of a mitrailleuse here - but all the ammunition is spent, perhaps during the failed defense. You see a crumpled letter next to it, that reads -
...the men are broken and we have near depleted the ammunition... Hugo is nowhere to be found. He must have surrendered his command, or been conveniently transferred - the defence of this outpost is left to us alone now. Damn him! We alone will bear the brunt of whatever comes... I had made a gift for our daughter, whittled it by my own hand over the long hours in this cramped and benighted ditch. This was my only consolation - Please give this to her if you see her again...
QM: You can choose how long you wish to recover and search this outpost. There is a lot of debris and rubble to sift through - you can spend a 1d4, 1d6, 1d8, 1d10, 1d12 searching (simultaneously also recuperating). There is a chance for better items found with a higher die size (ie, 1d12 roll for hours spent, regardless of what the result actually will be, leads to the best items being found). You also have a feeling that spending more time in this outpost regardless of the die size rolled will lead to more attention being drawn to your present location.
>Decide whether to roll a 1d4, 1d6, 1d8, 1d10, 1d12 in hours spent scavenging / recuperating from the gas attack
>The DIE SIZE determines quality of scavenged items; 1d12 is best
>The ROLL RESULT determines likelihood of attracting attention. The result is subtracted from the hours left in your gas mask filter
>Roll 1dX etc where X is the die size you chose