Only writing now due to reasons, update should be out soon.
>>5995106I see... though I'm not sure I agree. With no specific info about the location, number or power of the groups, there's no telling how much you, the players, should prepare for them. No info about their nature - and you can't think of the more subtle ways of handling them. I guess I didn't provide much of either though... I'll see how I can cut down on the clutter in the future. However, as you see in the previous post, it is kinda hard lol.
ARGH, m-must... infodump...>>5995192No no, I think back then the player complaints were justified. If anything, it is now that I may disagree with the other anon. Also the custom ID (trip) thing discourages newcomers I think. What's the point of participating for people joining later in the quest if you're probably going to be outvoted by the big names that have been there since the beginning? It only really works for popular quests with like 7+ voters. Though I'm not against the use of trips as a whole: they could be used voluntarily to identify regulars whose presence may encourage the QM even if no additional power is given or counter the changing IDs without backlinking. Either way, I'm running a oneshot here, so all of these don't really matter.
Honestly, my thoughts are chaotic on the manner, I will now get to actually writing the update lol.