Quoted By:
Evade.
You can see Her. A multitude of eyes stretch wide open, focusing on the fuzzy frame in the distance. Perched atop a ruined skyscraper, with a commanding field of view.
Three primary weapons.
One Nail-pattern Railgun.
Two unknown weapons.
Core Gamma is an actual peer, beyond the human-operated mechs of the Blackwatch. Agile, optimized for long-range combat, and with a wicked targeting system to make her firepower hurt, it offers a uniquely painful experience.
Unless you close the distance. Then the tables turn, usually, and your superior durability, strength, and armor-piercing Demon claw can tear her lighter frame into pieces.
Problem: You are at long range, in direct line of sight.
The metal slug hits before your ears hear the supersonic crack of rending the sound barrier asunder. A glancing strike to the leg, vital functions unimpeded. Stinging. Distracting. Blink away the pain and warnings appearing.
Duck and move, return fire with Sunburst. Show that you aren’t completely toothless at long range.
A red beam shines back, focused energy scattering through the form and going beyond.
Your eyes can’t focus on Gamma, somehow. Her hazy form seems shift to the right of your shot. A twitch drags the beam over, the .8 degree correction needed shifting the line over. No, she’s left. Right?
Sunburst’s chirped warning shuts the beam down as the temperature rises. Conclusion: Seek cover until recharge and cooling finishes.
This visual targeting error is troubling, and points to a clear outcome:
The stealth subsystem she is using is more mobile than the simulated version you faced in training.
But you are not without subsystems of your own. Any number of your own could help.
Another crack splits the air with intent, heralding another slug impacting the ruined building you're crouched against.
Now, then.
>Your Predator array has been set to full-spectrum jamming, but you could tune it to E-War, and interfere with her processes while you approach.
(Engage in E-War contested rolls against Gamma)
>You will trust your Yi accelerators for the last burst of speed against her firepower, charging ahead.
(Defense Rolls for the approach, charging Gamma)
>You need to get her off the overwatch positioning. Now that external jamming is down, you could try and rally some Patriot forces to cover your approach.
(Call for backup)
>Withdraw, head back to the Palace to clear off the remaining Blackwatch members and open the door. You will make Gamma follow you off of her perch, instead of being baited into charging her position.
(Combat rolls against lesser mechs)
>Write in- (Something else? Some combination of tactics)
And with your vote, I also need 1d6 rolls, up to 3, for Will.