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How the SMG works in full auto: (still testing these rules...)
- You can empty the entire mag in 1 second at 1200 rpm. This does 20x1d10 damage on a hit where you roll WANDS or majors, it will do greatly reduced damage on a draw of SWORDS (probably divided by 5), on a draw of CHALICES the enemy is suppressed and forced to take cover as they are pinned down by a hail of gunfire, and on a roll of PENTACLES it misses entirely.
- You can try and fire in bursts, but this is very hard to control with this one-handed submachinegun. Choose how many N rounds you want to fire 5, 10 etc. Roll Nd10 this is the actual damage output, so it is perhaps safer to select a higher N ie hold onto the trigger for a longer duration burst. Watch the ammunition!
- In semi-auto: it is similar to melee, a 1d78 draw. So between 1-22 damage hitting on WANDS or Majors. This mode conserves ammunition.