>>6107071“Got a plan, Rook?” She asks as TT leans in too, mud still dripping from her fur! “I can keep ‘em busy!”
“And I can sneak over to the caravan…” Adds the Durher with mischief in her eyes. “They can’t really traffic anyone if their trafficees are gone!”
And if it’s <span class="mu-i">locked?</span>
“Leeeet’s just say I know how to get past a locked door or two~” The Spinner replies as she fiddles with some unseen ornament on her head.
Creepy, but not unexpected at this point. You weigh your options as quietly as you can–the riverside is covered in grass and ferns and a few trees if the rustling of branches and your sore toe are any indication…
<span class="mu-r">STUBBED TOE COUNTER: 10</span>
Ow, by the way. Still feeling <span class="mu-r">FLAMES</span> in your glowing hands, you shove them both into your pockets… but they could prove useful, <span class="mu-i">non</span>?
What do?
>Attack with Volka!>Help TT release prisoners!>Try to negotiate!>Make a distraction further away!>Scare off Striders!>Set a forest fire!>Listen for a bit longer… see what happens!>Take 'em down quietly (Alone/With Volka/With TT/With Both)>Write-In!