>>6177996Agent, how exactly are using an attentional co-processor split bullets at the molecular level and ensure that your wild spray of 'magdumping' hits multiple targets at different locations using, seemingly, the same burst?
Bullets don't work that way, Agent Fold. Sorry!
If you lay down an FA cone, you spend X munitons, depending on the gun, and attack all targets in a reasonable cone, usually clustered together. You roll this attack once. So with the mighty Broadsword, FA 10, you spend 10 ammo and then all targets in a cone are subject to the attack.
The only way to meaningfully co-process that is to spend another 10 ammo to then make another attack at another target. Which is of course possible, but then depletes munitions rather rapidly.
Meanwhile, if you're bursting to get more dice - burst 3, spend 9 ammo for +3d10 - you are bursting at a specific target. It isn't possible to spend 9 ammo, get +3d10, then co-process that your Prof2+Ballistics2+3d10Ammo --> 7d10 is actually
>Attack the 3 targets near the door (5d10 at each, CoProcess)because you'd only be bursting at one of those targets, and so the other targets you're shooting at don't have the burst dice and you don't have enough bullets to fire at them without severely depleting your munitions budget. That would actually be 5d10 (prof2+ballistics2+ammo3-2 for 2 more targets), then 2d10 and 2d10 to the others.
Unless of course you spent an additional 18 ammo in total - burst 3 for another 2 targets each at +3d10 - which would bring the total ammo expenditure up to 28 shots or so (1 to get going and then another 27 to rack up burst multipliers).
This enormously rapidly depletes your capacity to take additional shots because you've spent all your ammo very fast!
You can Lockdown an area, using your weaponry to take shots at who-ever is in the area and this is done "as effectively as possible", but certainly isn't anything approaching magdumping because the moment you use all of your bullets to fire at 1 target, the other targets knows you're out of ammo.
Now, you can suppress an area - and that's what the FA function indeed mostly does, firing a vast amount of bullets into an area and generating a "risk area" that is difficult to cross without being hit, hits multiple targets already present and is quite dangerous. But if so, you can't co-attention split that out into... multiple overlapping... fields of fire... from the same gun????? It only has the one barrel and the one ability to lay down one field of fire??? If you're trying to shoot multiple targets within a zone accurately, you could concievably do that, which is how one might take Prof2+Ballistics2 = 4d10, shoot at 3 targets CoProcessStyle, rolling 2d10 + 2d10 + 2d10, or even do that but "tri-burst 3 targets", rolling 3d10+3d10+3d10, but that costs 12 ammo in aggregate (one to attack and then you're burst 3'ing to get +1d10 per) and that is indeed excellent, fine, but then you're certainly not magdumping.