>>6081773>>6081879>How to create stealth gameplay?I will give a serious response to this instead of just posting the MGS:IV Johnny / Akiba buttock diarrhoea images.
When I was in Arena Breakout / Escape From Tarkov clone military extraction shooter mode, I thought about creating a game inspired by a SERE scenario (ironically no different from Tropic Thunder or whatever bald shaven head Demi Moore was doing with instructor Aragorn in that GI Jane film lol) but of course I take ttrpgs extremely seriously, all my games are extremely grimdark cringe serious.
I researched the 5S or 7S thing for camouflage, I assume the ghillie sniper people use it but basically dimensions and aspects of concealment, considerations such as Shape, Shine (reflectivity), Speed, Spacing, Silhouette, Shadow, Sound, Surroundings etc.
For example, Surroundings could be where you stumble through a forest - instantly a flock of birds are startled and take off, giving away your position. In Arena Breakout the most terrifying sound is RUSTLING BRANCHES then silence (usually followed by instadeath), because if you hear gunfire in that game you actually feel safe (it means whoever was waiting in ambush is shooting at someone else, not you, and they have given away their position). A lot of stealth / ambush atmosphere can be attributed to these seemingly peripheral sights, sounds, positional indicators that betray your presence.
Stealth gameplay is logistical eg establish a hidesite for recuperation, rehydration / rest re-assessing objectives etc, knowing safe zones to fallback / retreat towards in the event of danger. Simply avoid the obvious danger zones "linear approach" type direct head-on facing to any ambush, funnelled concentrated gunfire etc. Another element of stealth is psychological, controlling heart rate remaining calm (play an extraction shooter if you want to experience genuinely freezing up / being paralysed with panic fear inaction in the middle of a gunfight lol)
You can look up the 5S, 7S camouflage aspects and consider how you might incorporate them into gameplay, it could be a 5d100 or 7d100 roll where you allocate the results to the parameters and the narrative then adapts based upon what you prioritised or had to hastily improvise. It might also work if the setting is post apocalyptic, combined with some scavenging system etc (ie you don't have immediate access to the optimal gear, and this also gives a motivation forcing players to enter the danger / anomaly hazard zone to retrieve what they need to survive etc)
Another aspect I could be the 7S framework but applied to an unusual environment, eg adversarial cyber computer infiltration type scenario, where you have to attempt to prevent any leak of metadata or identity. Instead of doing Shadowrun or Cyberpunk 2077 I thought about making the hacking as close to real world stealth / exfiltration as possible, keylogging or imperceptible font glyph perturbation steganography etc