>>5695452QM: You basically got it! with the matches etc. The intention of this item was to give a means to use the magnesium flash powder of the Instantograph without risking blowing up the camera or yourself in the process...
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As you assemble the Fire Lance, an image comes to your mind of the Fire Harvest, an ancient means of agricultural cultivation - a burnt field, or slash and burn of the swidden, where the nutrient-rich ashes of any burnt vegetation and weeds are left to nourish and replenish the fertility of the land, having been cleansed by fire.
QM: There are a few options here.
>Brandish the Fire Lance at the Centaur (2/6 chance it flees)>Ignite the Fire Lance (use a match, 3/6 chance it flees)>Actually fire the flamethrower but intentionally miss (5/6 chance Centaur flees)>Actually fire the flamethrower aiming to immolate and kill it. QM: see rule on fuel below. There is no roll to hit here, the Centaur just dies
>Fire the flamethrower at the Iron Thorns (QM: ie barbed wire barricade. This probably also has the same effect as a warning shot above. Bear in mind the barbed wire enclosure is the only thing separating you and The Horse from The Centaur)>Burn everything, laughing maniacally>You can also just shoot at things with your revolver (see previous greentext choices etc) >>5695416QM: I will wait until after this choice with the gift attempt at the "Horse", hehe
QM: Please also roll 3d10+70 for starting fuel. (If you choose to fire it, for game purposes just this first shot does not count. Future shots require a 1d100 roll. If it is lower than the current fuel %, that 1d100 roll amount is the amount left remaining. If it equals or exceeds the current fuel %, after the encounter the flamethrower is depleted. So essentially the idea is you need to roll under the remaining fuel % level).
>Something else?