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Rolled 10, 4, 6, 1, 10, 10, 9, 1 = 51 (8d10)
>34 Days Off Remaining
>Rolling for 8 days hire of Rhea guide and ponies, in Grains
You're off. With all the Peace Keeper attention swiveled in the direction of the Dimm City blow-out, the Rhea guide takes you a longish way round.
In a couple days you're past the Dorfy Forts; couple days after that, the Rhea begs off: the Orcs are getting close enough to smell, which means they can also smell back, if the wind is right.
The ponies are cowed jittery, ready to bolt at any big noise or movement; you're not confident you won't be tossed and stomped by them when that happens, so fine, you let the faggot leave. The longer they take means the moar YOU pay, anyway. You're richer than most of most goblins 99.99%; that doesn't mean you don't feel the pinch.
>ahh fuggit
>it'z me jollydays
You're in the territory of YOUr people now. Hotter, mustier jungle, and not because of the natural climate this part of the world: the farts and shits and foliage destruction of YOUr kind have the effect of overhauling the greenery after a few years.
Orcs and Gobbs are the same species GS lore; SpiderSnailDM, GS' OverGod, cribs 40K or Tolkien., Orcs usually being bred out of larger breedstock like centaurs, or Goblins that have survived 10 years of life or more as melee fighters. That this place is known to the Weak Races as Orc Territory means it's been here awhile, with plenty strong 'uns, meaning there's a OrcBoss or Bosses here wot got da chops.
Weird that you haven't heard any news about Orc or Gobby raids this whole time though; a supermobb big and organized enough to hold territory would have gone krumpen and raepen lots.
It's what YOU would have done, without Seafood looming over you, making you lern.
But you don't dwell on it; you'll find out soon.
•••
When scouting for Orcs n Gobbs first of all yez gotsa to be sneeky, which YOU are plenty; greenies go vewy vewy qwiet when there's suddenly new smells and sounds about.
Good for YOU that you smell quite Gobby with no effort, and you're quiet by second nature these days.
Following your schnozz is not much use around here: everywhere's shitz n fartz, nothing stands out in the open except a pervading rust, the general direction of the closest Orc sprawl.
What you follow is your ears: Orcs are noisy, a bad habit that comes from winning so hard at life that they've growed old and swole. Sounds reach you: shouty swearing laughing krumping kludging: rhythmic metal bashings and scrapings of Orc KludgeSmartz making choppaz and backup-backup choppaz and sharping them up.
You're near enough.
Time nah make yer entrance.
[CHOICE]
>Make like a BOSS:
>Full kit, all weapons, riding yer BOSSWAGON BEETLE
>Ur gonna get envied and challenged, but that's going to happen anyway sooner or l8r.
>Might as well NOW, make them react with no prep.
OR
>Make like a gretchin:
>mostly nakey, shivs only.
>you can allus surprise them l8r hard
>waste 1d3 days, +15 sneekibreeki bonus