Quoted By:
You skulk from your cell and up the hall, stepping through a door and into a narrow corridor. There are a few candles here or there, but the interior of the ship is dark, it must be quite late indeed and much of the crew must be sleeping. You aren't sure how big the vessel is, or how many others are on board, but you have the benefit of having grown up on a remote island - you know your way around boats, and can intuit a path towards the bow.
Your determination has been honed by the ordeal that led you to this point, and you exercise the very best of your sneaking abilities. You step heel-to-toe, moving along the seams of the boards and close to walls, ducking into shadows along the way, and you manage to reach a small corridor running along the middle of the ship. On the far end is a staircase and latticed hatch that lets in scattered moonlight, leading to the top deck. On the right is a closed door labeled '<span class="mu-s">Quartermaster's Office</span>', and you see there is no candlelight spilling from under it, so perhaps it's unoccupied. Directly across from that door is another one of iron bars, like the one to your cell, but with a fat iron padlock on the front. The hinges are set with flush rivets, and the frame is reinforced with metal slats, making you quite sure you won't be able to pry your way in with so little as a chopstick, not any time soon.
Peering through the bars, you see a lidless wooden crate against the back wall with a familiar wooden katana protruding next to a familiar ruck sack. You see some other things, as well. There's a shelf cluttered with some pouches and <span class="mu-s">Potions</span>, both <span class="mu-s">Blue</span> and <span class="mu-s">Red</span>, a few empty <span class="mu-s">Glass Jars</span>, a half dozen <span class="mu-s">Deku Nuts</span>, and a <span class="mu-s">Lantern</span> that's shaped like a cicada, with the wings acting as metal shutters. You see a locked chest near the crate with your belongings, and above it there's a wooden bow hanging from a hook, with a few arrows hanging in a leather quiver next to it. On the right wall there is a wooden boomerang, and a steel naginata that looks to be of <span class="mu-s">Sheikah</span> origin. Three simple steel cutlasses with brass handguards are set in a rack on the left wall, and on one side of the rack are two barrels that are sealed, with wooden scoops hung on their sides by nails.
On the other side of the rack is a barrel with four weapons you don't recognize - they're long poles with metal on the end, like spears, but instead of a point, the metal is sculpted to resemble the head of a boar, with read tassles around the neck where it meets the pole. The boar's snout is seven or eight inches long with hollow, wide nostrils. The mouth is open, with tusks protruding that curve like hooks, and on top of its forehead is a little rope wick. You suppose you could use the mouth to catch a blade or to cut an opponent with its tusks, and the metal effigy would be a serviceable blunt instrument, but the design seems impractical to you compared to a simple spear or polearm.
>Cont'd