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The bad news, is that the people of the village are simple and common coastal folk, far and few warriors among them. Rather, you can just get some fit and healthy men armed with whatever they can find, crazy enough to follow you... about ten in total, along with Cailinn to help, and a few other women not here to fight but at least supporting their men with logistics. The village leader also tagged along with his horse, the only one in the village, but merely to observe and strictly not to fight... in fact he keeps trying to convince everyone to stop and return home, to not incur the wrath of the Namadans.
Really though, followers or not, they are mostly here just as an audience. You could and would attack these rival humans alone if you wished, but you want Cailinn's clan to witness and understand your support of their cause. You certainly don't need their help.
<span class="mu-b">"Alright, I'm just going to... you know, go over and kill them all, and you can follow me or watch or... whatever you want to do."</span>
<span class="mu-s">"-wait, what?! No you can't just... you can't just go in there like that! What about all the formalities first?"</span>
Although you're still limited in communication, Cailinn found a more convenient method which involves an orb of water supernaturally maintained, that either of you can speak into and then chuck to the other back and forth. A natural lag in communication, but better than having to be tethered by some tunnel of water between you at all times. In any case you relay your plan to her, but she seems alarmed, as do the other humans when she tells them. Apparently, the way these peoples fight both the Gaelans and the Namadans, there's a whole decorum about how war is to take place. Parley between both sides, announcing and intent, scheduling a time and place for battle, such things of that nature.
Though it's not so much that the clansmen would become disgusted or reject you if you broke this decorum, rather that it's shocking to them that you would consider it or actually try. You are of course a sea monster so don't follow the same rules, but they worry about their own reputations if they were to join you. Again though, you don't care all that much if they do, you're perfectly willing and able to just stomp on over and attack the enemy alone.
Faysal is an addition you actually would have liked to have with you by contrast, but strangely you weren't able to find him when returning to the rocky shore this morning before traveling all the way out here. Uncertain of what happened to him, you at least know he isn't at sea (dead or alive) or you would have sensed as much during your swim to reach where you left him yesterday. But, at least you did retrieve your Atlantean statue that you carry with you now.