>>6081642>>6081639>>6081575You think of covering up the pressure plate with your clothes, but the plate's too big to easily cover even if you somehow stretched i as far as you could.
You decide to check the south first, and it looks like the golem isn't following you. It looks like it doesn't have good enough hearing to hear your footsteps, but it can hear things like you pulling the lever. It seems like he's likely to check the last place it last saw you in too, so it's pattern is rather predictable.
You explore the rest of the dungeon, and you can find a pit. It's so deep that you can't see the bottom even with bright sight. Mana feel doesn't show anything special about it either, which implies it's either mechanical, or it really is just a deep pit.
There is also a room with a skeleton attached to a wall. The bones look slightly magical, but you can't tell exactly why. There's also a door nearby that has a key you presume can be opened with the golem. If it really is as simple as grabbing the key from the golem, maybe this dungeon really is more straightforward than the others, but that doesn't make getting the key any less of a pain in the ass.
You hear the golem pass by, and your heart stops. Thankfully, it's too big to get into the skeleton room, so it doesn't wander here.
Mana: 26/65
Available spells:
https://rentry.org/carzyq9g>Write in