>>6154197>Your Objective is to protect the colony assets from destruction. Each asset has a victory point value. If you can fend off the attack without losing more than half of your total victory points, you will have successfully defended the colony. >D1: Shima Capital Space Station (15 VP)>D2: Farside Garrison (5VP)>T1: Materials Processing Station (5VP)>T2: Materials Processing Station (5VP)>T3: Exotic Matter Refinery (10VP)>T4: Fuel Processing Station (5VP)>T5: Trade Station (5VP)>Daimyo, Flagship: (3VP)>Constable, Capital Ship (2VP)>Butsutekkai, Ancestral Heirloom (1VP)>Total: 56 VP<span class="mu-s">Industrial Stations</span>
Large stations serving an economic function, largely defenceless by themselves.
<span class="mu-s">Military Station</span>
Equipped with a formidable defence grid and strike craft garrison. Vulnerable to specialised siege attackers. Also counts as a listening post.
<span class="mu-s">Listening Posts</span>
Sensor stations that monitor the surrounding space. Defenceless but useful at providing early warning for threats coming in from the system’s edge.
<span class="mu-s">Jump Points</span>
Points of stability between the systems gravity wells allow ships equipped with FTL drives to quickly move to that location. Enemy ships can still jump to the system’s edge (the outer green ring)
((Still got more materials to prep before we can really kick off this scenario, for now let's warm up with a simple choice.))
>How to use your N0-TF35s?>Have them patrol the debris fields around J2 and J3.>Hold them in reserve. D1 and D2 will have one squadron each assigned to their garrison.>Write-In.