Quoted By:
>TOADY 2 TURNS FROM ENTRANCE
>QM lapse: TOADY 15HP 1 Balefire since last turn
>JOOLIE 26-50 VS TOADY 92-50+6
>MISST
A crash at your side behind you tells you that Joolie is chucking joolz again, and *that* was your approximate last position.
Then the sound of galeforce filled with glass, scouring roughly the same place.
GLASSY's blindfiring, hoping to get you again.
>GLASSY 50-50 VS TOADY 82-50+6
>TRY AGAIN BICH
>TOADY 15HP
>TOADY 1 TURN FROM ENTRANCE
You get crawling. It carnt be far. It shouldn't.
>JOOLIE 67-50 VS TOADY 78-50+6
>MISST
Glassy's holding fire since he hadn't hit you; there's a limit to his zappies, like every cheaty zappfagg.
You're here!
You fly through in a <span class="mu-r">BLITZ</span>! The first thing in front of you <span class="mu-r">GETZ IT</span>
>TOADY 95+24 VS SMOL SNO A 37
>KRSHH
>38+9Dmg, +6 Vorpal, +3 Balefire x 2
>SMOL SNO A (30HP) DOWNED
>OVERKILL 29 Dmg Carried Over
Your KOMBO doesn't stop just because the first one's dedd.
>OVERKILL also causes 16dmg, 2 Vorpal, 1 Balefire x 2
>SMOL SNO B DOWNED
As easily, the second one folds, and Glassy right behind with an
>ohnono
look on his face. He eats the Finishers, <span class="mu-r">BAMM</span>
>OVERKILL AGAIN
>19Dmg Carried Over
>GLASSY 57HP from earlier
>GLASSY 38HP
He knows he carnt beat you, turns to run as you reset.
And Moar Aww appears in front of him, no {BEDSHEET}, grappling him in a mess of pale tenti-fingies.
>GLASSY DOWNED
>JOOLIE POUCHED
>QM takes a break