>Archive (nicer)1-4:
https://docs.google.com/document/d/1-IhGrvvy5DAGXpk1VWBeSLN19IIDjP4YnUjroUEplDo/edit?usp=sharing5-9:
https://docs.google.com/document/d/1BFsue8klDevUAuCvVb2V3ktsBvdvYmAhGIDhhscKHDE/edit?usp=sharing10-14:
https://docs.google.com/document/d/1NFrr6hT9Ho8ThW-n86zqzf9SxTzya65c2XRBSaWZIhU/edit?usp=sharing15-19:
https://docs.google.com/document/d/1XE8ygoN6nWucvZEqmBeoQ9jKNdc6V_FOvrrIitRi3dU/edit?usp=sharing20-April Fools:
https://docs.google.com/document/d/1NqCgQYDq5NajT36m9dxkpZE85mqMMjClsz-gu9FYKtQ/edit?usp=sharing25-29:
https://docs.google.com/document/d/11aZ013qySgw0wWawb2SHra3ExtJrs6FLQaCp9S7udUU/edit?usp=sharing30-34:
https://docs.google.com/document/d/1COMiZB7lKEu756_CS-lfaID2oMtHVMGBVLjXrXmMBHQ/edit?usp=sharing35-38:
https://docs.google.com/document/d/1ZkI18l-PNI7i-HQdQmqTJJvUM-iLKBBCNpvSC-POhk0/edit?usp=sharing39:
https://docs.google.com/document/d/1asjG0cNqn1nlyqoxHxr5nV6BiIHu2YAFS6LhZR5zjkw/edit?usp=sharing>Twitterhttps://twitter.com/BathicQM>Pastebinshttps://pastebin.com/u/BathicQM>Recapshttps://docs.google.com/document/d/1VPJwXzTpv4lO_t6R3jA32NLbKjdIZjtJlRFsWQgBMnM/edit?usp=sharing>Ask the characters (or the QM), get a drawn response eventuallyhttps://curiouscat.live/BathicQM>"Redux"?This quest is a loose sequel to the original Drowned Quest, which ran for eight short threads in 2019. Reading the original may help with context in very early Redux threads, but is not required.
>I have a question/comment/concern?Tell me!
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>LAST TIME ON DROWNED QUEST REDUXAgainst your better judgment, you follow Lottie out the window of Casey Fucking Kemper's not-residence. The fall isn't an issue (you can fly), but the tubes you're sucked into are: they send you and Lottie in different directions, and you're sucked away to parts unknown... though not before Lottie grabs a handful of your beetles.
Elsewhere, you are Charlotte Fawkins. You are deposited in a queue for a mysterious scanning machine. Everybody in line appears drugged, but you resist the effects and attempt to break through the barriers surrounding the line. You break through... but sets off an alarm, and winds up in the clutches of two hooded guards. The guards speak gibberish and wheel out a gas tank and a mask. You commune with one of the guards, discovering that its mind is riddled with white cracks. You enter a crack and discover the remnants of a Headspace employee, suggesting that the guard may have been one once. Unfortunately, this detectiving doesn't stop the guards from drugging you.
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