Quoted By:
>You have FOUR free time actions.
>For every $450 you spend, you can get another free time action. For every $550 you spend, you may make one temporary stat boost permanent.
MONEY: $4089
What do you want to do, Nicole?
TRAINING
>Rest up and meditate. Your body's too sore and you want to prepare your mind for later. (Costs two free time actions. Heals you by 1 FLESH, boosts your MAX FLESH and RESTRAINT by 1 for the duration of your next mission.)
>Train your mind and body. (Costs two free time actions. Choose one PHYSICAL (FLESH/TALENT/VIOLENCE) and MENTAL (CHARM/COGNIZANCE/WILLPOWER) stat to train. It'll be boosted by 1 for the duration of your next mission.)
>Take some time to fiddle around with your PARADIGMS and other anomalous trinkets. (You'll get some nice insight into how all of your PARADIGMs and ANOMALOUS ARTIFACTS tick and you'll get to improve your usage with all of them.)
>[ANOMALOUS ABILITIES] Test out some more of your anomalous powers. Try to find new ways to use them. (WILLPOWER DC: ???, rolling 7d6 by yourself. The higher you roll, the more weird quirks and uses you'll find for your powers.)
RESUPPLY
>Shopping time, baby! Head to a nearby shop. (Write in how much money you're willing to spend and what shop to go to. NEAL has general supplies, ANOMALOUS STORE has rare specialty items, and BONES AND BLADES has unique consumables and ways to improve your passive healing.)
>Shopping time. Crack open a catalog. (Write in how much money you're willing to spend and what catalog to use. W-Corp has stat boosting consumables and anti-anomaly weapons, J-Corp has a variety of weapons and ammo, and V-Corp has VERY cheap if shoddy consumables/ammo/items.)
>Check out one of your old caches nearby. See what stuff you have hidden away. (You'll roll 5d100 to see what loot you acquired. You may write in a general category of supply to search for to increase the odds of getting it.)
PERSONAL
>[SEEKER OF THE CITY] Take some time to wander around the District. (You know your home district better. Pick between ANOMALOUS, SECRETS, INFORMATION, SHOP, CACHE, or MYSTERY when picking this. You're more likely to find something in that category when rolling the dice.)
>[UNSTABLE] The TV flickers with an unnatural hue. The TV MAN is always there to help you. To show you what the world truly means. Talk to him.
>Call up an ally. Check up on them, just in case, you know? (Write in two allies to check up on. You'll gain +0.5 RAPPORT with them and a general idea on their status.)
>Call up a corporate contact. (Costs no free time actions. Write which corporate rep to talk to: D-Corp, G-Corp, J-Corp, V-Corp, or W-Corp. You might be able to make a bargain with them.)
>Call up a corporate family you're allied with. (Costs no free time actions. Write in which corporate family to talk to: Anjaros for Wastes and Spook lore, Krakatoa to check up on Gregory and Max, Wiltshire to learn about the City, or Alex to check up on X-Corp's operations.)
>Write in.