Quoted By:
And so, you and the Morlocks took it upon yourselves to explain to Ember in great detail what it was you wanted for the park. People seemed to be rather impressed by your suggestions in particular.
Ember created fake trees with scary faces that would move when you weren’t looking, wailing spirits that flew through the air, and large spider webs filled with similarly large hairy spiders that wore spiffy hats. That last part made Joy smile, so you couldn’t resist telling Ember to leave it in. Any and all spider-related design choices were left to the clone Morlock.
But most impressive of all, Ember managed to create a number of walking, and sometimes talking horror movie icons and ordered them to roam the park. Jason Vorhees would approach people from afar, ominous and slow as ever. Michael Myers and Ghostface would stalk people on opposite ends of the park, but they avoided getting too close.
And with a bit of effort, Ember coded in some unique interactions with specific horror icons.
If Freddy and Jason ever crossed paths, they would initiate a tense stand-off, allowing people to gather on either side of them, where a number of light guns and vests would materialize in front of them. Once both teams were formed, the fearsome duo would engage in brutal combat, and a thrilling game of laser tag would commence.
Count Dracula had a minigame where the younger ones could try and count all of the little bat friends he had flying through the air.
Plans were made to have Victor Frankenstein challenge people to chess, but that part required Callisto’s help, so it was momentarily set aside in favor of creating a set of monsters that would perform classic Halloween jams.
Somewhere around the time when Ember was constructing the Creature from the Black Lagoon, you checked your phone for any messages that Sable might’ve left. And according to your phone, you just missed a call from her.
You dialed her number, waited a few minutes to get past her operator, and perked up when you heard her voice over the phone.
<span class="mu-s">“Hello, this is Sablinova.”</span> she said in a thick, Symkarian accent.
<span class="mu-r">“I know that, Sable. I’m the one who called <span class="mu-i">you</span>, remember?”</span>
<span class="mu-s">“Is there something you need, Huntsman?”</span> Sable asked, a note of irritation entering her voice.
<span class="mu-r">“Do you remember when I told you I might have some new recruits for you?”</span>
<span class="mu-s">“Yes, I remember.”</span>
<span class="mu-r">“Well, I’ve got them here with me now. Two of them are incredible fighters, and have some experience leading a team and undergoing dangerous missions. And the other’s an absolute powerhouse.”</span>
Sable made a thoughtful noise that was hard to decipher.
<span class="mu-s">“They are there with you now?”</span>
<span class="mu-r">“Yup. Do you want to speak with them?”</span>
<span class="mu-s">“If it would not be too much trouble.”</span> she answered.
With that confirmation, you swung over to where Glass and Callisto were standing and offered them the phone.
They gave you questioning looks.
(Cont.)