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Benjamin begins to shiver, his skeletal expression impossibly warping in your eyes to show panic and fear- a strange emotion for one that cannot die. There is a certain infernal darkness around him; something evil is in the air.
“W-Why? Why are you telling me to do this?!”
<span class="mu-r">”Hurt them. Kill them.”</span> An evil voice rings out from the wind.
“No! I won't! I can't-”
<span class="mu-r">”You will. You are <span class="mu-i">mine</span> now.”</span>
Benjamin is being <span class="mu-i">attacked by dark magic</span> and is going to become possessed by a dark spirit. You can already tell he is about to become aggressive soon- You have to do something! The Sages in your group step forward. Waving their ritual implements, the wise ones begin to incant sacred words and focus their minds to channel their mysterious power...
<span class="mu-s">Rules</span>
To banish an evil spirit, perform an exorcism, counter a spell, or work magic- you must make a <span class="mu-s">Magic Roll</span>. In order to perform a magic roll- roll your class dice and roll <span class="mu-i">equal or under</span> the difficulty of the enchantment. Each successful roll counts as a <span class="mu-i">Seal</span>, and you must reach the number of seals listed in order to cancel, complete, or seal-away the magic. <span class="mu-i"><span class="mu-s">Elves</span></span> are very skilled in magic; and count the difficulty of the magic-roll as one higher for them.
If you attempt a magic roll and <span class="mu-i">roll over</span> the difficulty- you fail. You will suffer from the magical backlash and instantly become <span class="mu-i">Cursed</span>. Becoming cursed means you will automatically fail one roll or suffer some other misfortune later.
Instead of rolling, you can also choose to perform a <span class="mu-s">Desperate Prayer</span>. This protects the next <span class="mu-i">player who rolls after your post</span> from suffering from a curse if they fail. If they succeed their roll, then this protection “chains” to the next person, and so on.
In addition, if a <span class="mu-i"><span class="mu-s">Sage</span></span> rolls a 1 on their Magic Roll, their chanting grants courage to all nearby- increasing the difficulty score by +1, making it easier for all future rolls to succeed.
<span class="mu-s"><span class="mu-i">Lesser Dark-Spirit</span></span>
Difficulty- 3
Seals- 3
>Reply to this post and roll. Remember, it's roll under!