>>5939735>>5939687>>5939682>>5939673>>5939648Seems like a majority for using the money to prioritize your villainous attire, and to obtain a vehicle which potentially could double as a base of operations, as per your earlier plans.
With that in mind then, what sort of vehicle did you want to lean towards? Since that will be the biggest expense, but with dad's "friend" Robbie's help you may be surprised what you could afford. Keeping in mind the budget you have to work with, which probably(?) would prevent something as exceptional as an airborne vehicle (without the wildcard option) but otherwise, most anything else could work.
>Durability (0/5) - How well made or reinforced the vehicle is >Mobility (0/5) - How easy it is to drive the vehicle around, depending on things like size, speed, handling, etc.>Accessories* (0/5) - What is the vehicle capable and equipped with, beyond the norm?>Stealth (0/5) - How noticeable is the vehicle? Hiding in plain sight can be a factor, if you have an outwardly unassuming vehicle.>???Say that you have somewhere in the range of seventy-thousand dollars to work with, you can go ahead and assign four points across the categories, or potentially expand to a new category you thing would be appropriate/relevant and useful. Note that with the Accessories category you can specify if there's any particular accessories or modifications you had in mind.
Also of course, unrelated to the stats is specifically what the vehicle is. So specify (to however much detail you care to) what category the vehicle is, if it's a motorcycle, a car, a truck or large (specialty) vehicle, a boat even or perhaps... something else? Depending on your choice, some stat points may automatically adjust as appropriate; like if you choose a food truck as a (recently appropriate) example, then naturally the Mobility would have a penalty, however the Stealth would have a benefit.