>>5445976>>5445852>>5445817>>5445810>>5445798>>5445786>>5445778>Try to take advantage of your deathly aspect and godly familiarity with death and create a relatively small space for these souls to rest or play in until you can completely master the death aspect of your divinity.>85You're not entirely sure what to do about the lost and rejected mortal spirits wandering the dead realm, but you know at least that you won't just abandon them like others. Although some don't even want your help or they've simply been lost for so long that they can't even perceive you. But for those few you can make contact with, of the already few in total, you can gather and lead them to... something better. Of course your inherent preference is to simply recreate that of your own ancient faith, something of the homeland. But on careful thought it seems more appropriate to do something yourself this time, if you are alone and making a new start for yourself after all.
So within the dark reflection of Eindward, with use of the ankh you begin to conceptualize and create a sanctuary of your own. Your divinity blazing and clear to see of your entire being here in the afterlife, your gody will is manifested as whispers and thoughts take form. Maybe you can't recreate the afterlife of your own faith, but this will still bear things of the home you once knew; a pyramid for starters! A decently sized pyramid rises up from the earth amid the shadowy town, a monumental beacon within the bleak afterlife limbo which lost souls may sight even at a distance and find their way to.
<span class="mu-r"><span class="mu-i">"Ahh... something of home, come little ones..."</span></span>
It may not be perfect, it's been eons since you attempted something like this, and never before on your own. But for a first effort you make an impressive show of things. Within the pyramid a comfortable sanctuary and shelter from the grim harshness of the land of the dead outside, where the lost souls can cloister within for some loving peace and relaxation... as much as a mortal soul can relax, at least. Particularly a great central chamber, a grand hall for a large pool of sweet ethereal waters that would becalm the long-tormented souls, and braziers all around to fill the place with beguiling scents which would restore clarity and memory to the dead. Better that they exist in some dream-like memory of life, within your loving halls, than to wander in a bewildering mindless haze forever. How they got here, what they are doing, and why? It shouldn't matter, they will simply find themselves in similar company in a lovely environment, in a pleasant dream of life. Or, if peaceful relaxation isn't the only desire, well they can always fetch an available drink and reminisce with shared company about their lives. Reflected in the great pool to help remember.