>>5156941Notes
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automated roll:
>>5157024 (current map)LMK if I made any mistakes.
Next map 12 hours from the time of this post.
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Alliances
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National Strength | Territory count (a/d = Attack & Defense) | Gold
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Collectors 19|51(+1 a/d)|59 Vagabonds 0|61(+1 a/d)|574 Ordenstaad Agartha 0|80(+1 a/d)|71
USSR Maxed|66(+1 a/d)|67 Steel Spider Tribe 17|43|57 Boers Maxed|56(+1 a/d)|61
TFG 17|46|67 Halnieec 17|13|57 White Dragon Co. 0|84(+1 a/d)|75
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Active effects / Items
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Blitzkrieg success (+3 attack): White Dragon Co.
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Agreements
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TFG:
>>5155687 | Vagabonds:
>>5156194=============
Puppet Nations
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Events
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The Orbs of Uni
<span class="mu-s">It appears that a certain folklore became popular throughout the nations of the world. The summary of the folklore states that if one came into possession of all five orbs, they would be granted entry to the spirit world full of harmony, power, and everlasting joy. Fortunately, it appears this folklore is true based on archeological findings, and there are five orbs scattered across the world. </span>
To capture the orb, you must own the territory with the orb on it. They can be moved like a fort or traded away (if traded, the orb is moved to the nearest territory of the receiver). Each orb will unlock a unique national strategy that you may use so long as the orb is in your territory. A special bonus awaits if you collect all 5.
Dark Uni: SchattenKlaue (attack)
Light Uni: Pillar of Light (special)
Nature Uni: The Titan (special)
Flame Uni: Conflagration (special)
Azul Uni: Invisible Strike (attack)
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Skirmishes/War
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The Eastern War: White Dragon Co. vs. Halnieec Clan
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Superpowers
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Inactive nations
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Potential superpowers:
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Rules & how to play
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https://pastebin.com/hQMZiGUM