>>5326611>Paneira: 6>Bordec: 3>Zayyine: 3>St. Charlotte: 1Why, the Republic of Paneira is yours, of course. You kept the other three maps up for different reasons: Paneira exports wood to Bordec and imports oil from Zayyine, and you've longed to go to St. Charlotte and visit the beaches there.
Anyways, your mind wanders towards your desk, and there's a placard with your name engraved on it. 'Samuel "Chainsaw Sam" Evil', it proudly displays on front. Half-read reports litter the desk's surface, refocusing your mind towards the factions within Paneira.
>Baitros IndigenosNative inhabitants of the Baitros rainforest to the west, they have a strong desire to protect their rainforest. May know jungle magics.
>Wetlands IndigenosThe natives of the wetlands is less attached to their swamps, but more economically opportunistic. A bit more modernized than their jungle counterpart.
>RanchersMostly Metis (half-Indigenos), these ranchers are mostly in the northeast, although recently some had tried raising cattle in the wetlands. Has a free and wild culture.
>Plantation WorkersDescendants of imported slave laborers called Neges, they have a significant demographic impact. Mostly settled around the Arepa river. Looked down on by non-Indigenos.
>LoggersHarvesting the Baitros rainforest are local and foreign lumberjacks, they lived in lumber camps near the jungles. Most are only there for the money.
>AcademiaThe intellegentsia of the urbanites, they strongly benefit from the scientific discoveries of the rainforest and swamps.
>Eco CultAlso known as Hippies, these supposedly peaceful cults seek harmony with the environment. Mostly from abroad.
>GangsThese barely organized criminals are a dime a dozen in the urban centers. Mostly stays in the barrios and fights among themselves.
>AirforceYour airforce is a proud one, full of pilots with high marks. They've accumulated some aces during the last border skirmish with your neighbor, even though they're the smallest of your military branches.
>ArmyYour army is big, mostly recruiting from former gangers and Neges who don't want the plantation life. As a result, they are very good at defensive urban and rural combat, despite their slightly outdated equipment.
>NavyGuarding the coasts and rivers, they don't stand out much, but they do make results against river pirates and drug smugglers. Reliable on that end, at least.
>SpiesYour espionage and intel division is mostly a mystery to you, although they've successfully foiled plots in the past, they tend to give short-term warnings rather than long-term ones. Whether this is because they wanted more accuracy or plots of their own is hard to say.
Looking back on your reports, you wonder which ones are loyal and which ones are troublemakers in these dark times.
>Choose 3 factions you deem loyal, and 3 factions you deem troublemakers, and also roll 6d100 for their levels of loyalty/delinquency (highest 3 gets picked)