>>5239326 <span class="mu-s">TURN 10</span>
The Chaos Level will be set to 6 henceforth. Concretely, that means actions that are not based on your stats will be more chaotic, and the dice rolls will trigger a bit more random events.
Official thread soundtrack:
https://www.youtube.com/watch?v=ZmCGNlTm9fY>>5252414
Q: Can the humans build a 2nd wall?
Tech: Above Avg
DC: Low [See Turn 7]
Roll: 9
A: Critical Yes
Critical: reinforced wall
Q: Can the humans develop xbows?
Tech: Above Avg
DC: Avg [AKA I have no clue]
Roll: 81
A: No
Q: Can the Sumaru's weapons be reforged?
Tech: Above Avg
DC: Avg
Roll: 91
A: No
>>5252450
Q: Can the AAA grow muscles?
Magic: Avg
DC: Avg
Roll: 82
A: No
Q: Can the AAA make GMO crop?
Magic: Avg
DC: Avg
Roll: 81
A: No
Q: Can the AAA clean the fishing ponds?
Magic: Avg
DC: Weak [low level spell]
Roll: 64
A: Yes
>>5253061
Q: What's east of the museum?
Rolls: 85, 28
A: Negligence of pleasure
Nothing pleasurable: entirely empty sector
Q: Can the DW Dungeon be conquered?
Odds: Irrelevant
Roll: 1
A: Critical Yes
Critical: crabmen submit to the insects
Q: How many crabs? How about 100?
Odds: 50/50
Roll: 20
A: Yes
Q: Can the insects mine tiles?
Tech: Above Avg
DC: Weak [See Turn 8]
Roll: 60
A: Yes
>>5253428
Q: Can PTE finalize the golem?
Magic: High
DC: Avg [see Turn 9]
Roll: 8
A: Critical Yes
Critical: compatible with Sumaru's weapons
Q: Can PTE create a totem maze?
Magic: High
DC: Avg
Roll: 55
A: Yes