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  “Don’t mean they’re ready for it.” Schoenbijter said optimistically, “Too bad we don’t have anything with the speed to take advantage of it. Maybe we can rob these white coat suckers and say we couldn’t tell ‘em apart.”
“Yeah. <span class="mu-i">Khoffhhrgh.</span> Don’t expect these stumpy masked moles to pull their weight. Especially you, Dulechamp. I want you on watch for these people to do something stupid.”
“Call me the fireman,” Dulechamp said confidently.
“And remember,” Schwarzehand’s heart finally stopped trying to rip itself apart, “The Boss wants anything interesting we find, whether it’s gadgets or prisoners or coffee that doesn’t taste like it’s been shat in. We didn’t come here just to help the mole men kill each other, if they aren’t giving us gold, we’re finding our own. Get to your companies, and remember! They can hear us over their wires, so if I need to know something special, send a runner! Get out there and get this done.”
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The first reports Schwarzehand heard after the operation began were a predictable mess. The Wolkmihnar mechanized units, impatient and spoiling for their first fight and also as unwilling to hear advice as they were unable to communicate in the same language in general, had charged off ahead of the foot infantry and gotten mixed in with the enemy, including a surprise appearance from a platoon that concealed themselves in a depression, now striking the “Krab Force” in the rear as they engaged fortified enemies from the front. The Casemates were busying themselves with the enemies on the hill, trying to run them over rather than aiding their allies. It was a race of rats, and the Legion would have to hurry if they wanted to help them. 
The Union Reservists were assuring that they didn’t <span class="mu-i">need</span> help, and the odds weren’t bad on paper. Not that Schwarzehand wanted to take the chance. Word had come back on the filament that the Western element hadn’t encountered enemies in their advance yet, slowed as it was by the terrain, but the East reported that it had. The flares only shone and the shots only sounded to the north, though. Butcher’s work was being done in the heights.
>Roll 3 sets of 1d100 for allied combat results. First for the Krab, Second for Casemates, Third for East Infantry. DCs are higher is better, depending on beating enemy rolls. Due to having superior weaponry but being flanked, the Krab Company has +10, and the Casemates outnumber their opponent and thus have +20 in spite of being poorly suited to rooting infantry from dug in positions. The Third has even odds.