>>6337394Having small yet non-trivial access to metal opens up all kinds of opportunities for the Sharpclaw. Many of them being some permutation of "nail together bits of wood to do a thing you couldn't do tying them with rope or vine", such as assembling them into shields capable of deflecting blows... Or longer, broader sailed vessels, capable of raiding distant shores...
>Major Action: Develop Shields>Major Action: Get seafaring up to Normal instead of SubparMeanwhile, irked by the lack of response from the Doormaker, the great Drakatron attempts to transit through the portal...
>Unit Interact: Drakatron attempts to move through the portalWhile the Sharpclaw mobs at each of the villages scramble to make use of the new technology available to them.
>Unit Interact: Modify Units>Add the following techs to Sharpclaw Mobs: Shields, Skirmisher Stratagem