>>6195539>Action 1 - Chief Drevino; Warchief Eternal [Hero Unit]Drevino has always been an exceptional example of a Krovian. His sandy, spotted hide is usually found among the smaller Krovians, but he has dwarfed his peers since birth. While his strength let him survive to adulthood, his savage wit is what let him lead his own school of warriors once he came of age. But it was his vision, exceptionally rare among his kind, that proved instrumental in uniting the clans and bands. By his will did the birth of the Krovian nation, and the founding of their capital, take place.
With strength came riches, and with riches came power, and with power came loyalty. A cabal of shamans, steeped in the ways of the Pulse, have long doused their lord in blood of beast and foe alike. To heal, to empower, even merely to taste, none has consumed more blood than Drevino, and he has reached a tipping point. The Pulse roils within him, an eddying current that feeds on itself with his every heartbeat. His form swells, his might grows, and he becomes what he was always meant to be.
An apex predator.
>Action 2 - Blood HealingThe Pulse has seen much glory on this field today! The Barzaenites were a worthy foe, equally matched to the might of the Krovians! A more auspicious outcome could not happen! As the dazzling sky shimmers overhead, Pulse Shamans and Medics take to the field of wounded, offering prayers to the Pulse as they slit the throats of beast and fowl. Let the Pulse of the lessers allow these blessed warriors to rise anew. These strangers are kin now, and they will have much to teach us. Their strength will be ours, and ours, theirs. Bless the Pulse, and Luxor too!
>Army - Return to the capital, start healing.Drevino and his men lumber home, eager to recount the tales of their earned glory, to feast, and to rest.
>RaidingThe Krovian pirates are eager to play with their new toys, ruthlessly torturing the unfortunate Adenai merchants for information, and when that wellspring runs dry, to stave off boredom. They continue sailing along the coast, leaving Domo waters behind, coming to the homelands of these strange folks. There, they scout out the land and sea alike, looking for easy prey and plump, fatty victims. Perhaps the quarry on the coast will prove a juicy pig to slaughter?