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You find one! Two bricks on top of each other fall down as you push your way through the walls, revealing a small room. Managing to force yourself into the tight room, you step on something hard but flimsy unlike the soil and hear a ghastly voice inside your head. “CONSAADIER OFNMO THUAMARGY READ AND CONJURIATION AOCAN BE YOURJss” the voice sounds distorted and faded, like it’s on its last legs despite sounding so unnatural. Looking down where you stepped, it looks like it’s a withered book, there are some runic looking ornaments on the edges that have lost any pigmentation they might’ve had a long time ago.
As you step back to not continue stomping on the book, you bump your back into the wall and another set of bricks falls down, looks like you discovered a shortcut towards "room 5-B"!
That book is certainly intriguing but, your satchel no way being able to house such an enormous book to review it at a later time, you wonder if you should just leave it for now, or perhaps take a look at it?
<span class="mu-s">The choices to be made are yours.</span>
HP: 18/16 MP: 14/16 - STATS - STR 1 – INT 3 – DEX 5 – CHA 2 – WILL 3 – CON 4
RESISTANCES: ++VENOM +BASH +NECRO --FIRE -COLD - CUT -ELEC
KNAPSACK INVENTORY {5.74/6.0} : Pollen plant {0.1} - 5 Quivered darts {0.25} [Damage: 1d5 thrust] [DEX] - 3 Poisoned darts {0.25} [Damage: 1d5 thrust+poison] [DEX] - 1 Scroll of smoke {0.2} - 17 Pence - Curing potion {0.8} [Healing: 4-9 HP] [Can get rid of internal ailments] - Potion of Lignification {0.8}[Tree transformation: Defense*4, +Immunity to necrotic damage, HP*4, Restricted movement, ++Thrust, ++Bash, –Chopping, +Cut, --Fire, --Elec] - Potion of Might {0.8} [+1d10 to all melee attacks and +1d3 to physical actions involving upper vines] - 1 Blue scroll {0.2}
ON-HAND: Iron dagger [Damage: 1d6 thrust/cut] [DEX] - Iron buckler [Damage: 1d3 bash] [DEX] [Defense: 2]
WORN: Tunic with belt - Hooded cloak
HOLSTERED: Ice-explosion wand [Damage: 2d23] [Charges: 3] - [LEFT SIDE] Restorative Ointment {0.4}, [RIGHT SIDE] Restorative Ointment {0.4}
ABILITIES: Chomp: Maul on your target for 1d10 [Thrust] . Costs 7 MP. [CON+STR]
PASSIVES: Opportunist: Attacks done on unaware/uncapacitated targets gain a deadly bonus and multiply the damage by x3 or x4 depending on method. [Applies only to 1 weapon/object attack, highest damage takes priority unless specified] Rapscallion: Gain a bonus whenever performing underhanded or deceitful tactics. [+2] [Applies to all weapon/object attack] [Scales with CHA] Omni-dextrous: Able to carry 4 objects at once, 3rd objects onwards incurs a penalty to them. Dextrous: Dex = 4+ [+1 to DEX rolls] Durable: Con = 4 [+1 to CON rolls]
STATUS: [Satiation level: More than satisfied] [Satiated: Overhealed at +2 HP]
ON FLOOR= Withered ornamented book