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> Persuasion Test Part II: Ask II
> DC 38: Witchlet Chlotsuintha is a Born and Bred Liar, making a Simple Persuasion Test like this [Easier], so long as she is lying throughout it.
> + DC 15 Brace of Dressmakers are under orders from Cassandra, and do not take altering them lightly.
> + DC 2 Witchlet Chlotsuintha is odd looking, given her height.
> + DC 4 Witchlet Chlotsuintha is currently Drained II, and is not thinking as quickly as she normally does.
> + DC 6 Witchlet Chlotsuintha is currently Tired II, and is prone to making mistakes that she otherwise would not.
> - DC 15 Witchlet Chlotsuintha is making what is fundamentally a reasonable request
> - DC 5 Witchlet Chlotsuintha is framing her request in a way that feeds into her established backstory at this store.
> - DC 7 Brace of Dressmakers all believe Chlotsuintha's story completely.
> - DC 5 Witchlet Chlotsuintha looks to be Gently Bred, most are more inclined to listen to her.
> - DC 10 Witchlet Chlotsuintha targeted Dressmaker Marpessa, playing on her empathy, and she makes a solid cast to Dressmaker Cassandra
> - DC 3 Dressmaker Cassandra wants Witchlet Chlotsuintha to be out of her store
> - DC 3 ???
> - DC 5 Witchlet Chlotsuintha is able to use her earlier successful Deception Test as a roadmap for this Persuasion Test
> DC 12 Anything lower is a failure. [Auto-pass(es) available. Re-roll(s) available. No hostile re-roll(s)]
> No Passes: Battle is Joined! After the dressmakers relay your latest appeal to Cassandra, she comes storming into the front room. There is a great risk that you end up making a scene. There will be an Ask III.
> One Pass: To the Upstairs Lair. After the Dressmakers relay your latest appeal to Cassandra, she sends them back with a request that you come upstairs to talk. [Prompts Vote] There will be an Ask III, regarldess.
> Two Passes: Backroom Blues. After the Dressmakers relay your latest appeal to Cassandra, she relents and ordered you to the back of the store to wait for it – and you end up doing quite a bit of waiting before your commission finally does make an appearance. Test concludes.
> Three Passes: The Bastard's Rush. After the Dressmakers relay your latest appeal to Cassandra, she relents, and eager to be done with you as painlessly as possible, she has your commission hauled over as quick as can be. Test concludes.
> If ONE of the THREE rolls comes up as a Critical or Near Critical Failure (Roll of 1 or 2) then you say something that undermines your next Ask.
> If ONE of the THREE rolls comes up as a Critical or Near Critical Success (Roll of 100 or 99) then you learn something of great interest.
>Standard rules in effect - Auto-pass must be used before a Critical or Near Critical is rolled. Also, if you roll, wait 10 minutes or so, then roll again to keep the quest moving along.