>>5327772>>5327775>>5327776>>5327772>>5327775>>5327776>16: success for DC15Some images flash in your mind.
A male human, not a boy anymore but not quite an adult, running in a village where wooden thatched-roof houses are ablaze. Carrying a spade, he crushes the skull of an orc with a potent combination of desperation and determination.
Traveling across the wild lands, the young man gets forged by the ordeals, battering and shaping the raw steel of his will into a potent blade. Driven by voices only he hears, the soon-to-be Warrior of Vanadra is led toward a muscular, red, winged, monkey-looking abomination.
The demon's hide is leathery, draping a mountain of corded muscles. The vision blurs, and you see a silhouette you recognize: the red chaos warrior, clad in demonic armor, matched by his terrifying axe.
The vision blurs again, then come back to you with a ghostly overtone: the future, or at least one possible future.
In that iteration, you feed off the body of the warriors and take their demonic steel as your own. As you sleep, a seven-branched star appears around you and modifies your growth as a crooked plant stake.
The dark god's guidance fills you with strength, but not a costless one. Madness, voices in your heads lead to a split making you bicephalous. Your scales fell and your skin becomes putrid, showing flesh. You become a pawn; a glorified mount for chaos' chosen plaything.
Both of you are theatrical accessories fighting a battle against your kin.
You snap out of it and go check out on your fallen allies, manipulated to fight your siege. Dead, the three of them. All suffered from heavy blows, probably from the stone guardians, but what finished the job was claws and fangs.
What's your plan?
>Keep exploring the keep; more opponents might wait for an opportunity to strike>The day was long; Ennemies might remain. Let's retreat and sleep in the wilderness.>The day was long; the most important thing is to stay in the keep. Hiding the necklace in the room hosting skavens two days ago will allow resting at minimal risk.>You're scared by the vision; perhaps even more than by the slayers. To avoid becoming a twisted abomination, better take all the chaos-tainted material and drop it far away>The vision was ominous but showed an easy path to might. You might hold the corruption in check after all. Consuming corpses and taking daemonic steel yours is a sure path to might.>You're not that anxious regarding the corruption. There's not much risk in leaving the things around for now; you'll either deal with it or take a decision about that later